2D Character Artist with over 7 years of experience in game development and freelance. I specialize in realistic character design, high-fidelity rendering, and full-cycle asset production for commercial projects (characters, props, avatars, UI icons). I have a proven track record of autonomous execution, maintaining strict visual consistency and collaborating across cross-functional teams. Currently open to:
- Freelance character design and illustration
- 2D Artist role in mobile/casual game studios
- Junior Character Artist roles in AA/AAA game development
Led the full-cycle character creation pipeline for "The Secret Society," managing everything from initial concepts to final realistic rendering. Operated with high autonomy to design and polish high-fidelity avatars, props, and UI icons, ensuring strict visual consistency across project updates. Pioneered a highly efficient hybrid workflow integrating 3D blocking (Daz 3D), photobashing, and advanced digital painting techniques, which drastically reduced iteration time while keeping full manual control over the final result.
Independently managed the full production pipeline for diverse private clients and independent projects, from rough ideation to final polished rendering. Designed custom characters, creatures, and illustrations using traditional digital painting techniques supported by 3D blockouts. Seamlessly adapted to a wide range of visual styles, including fantasy, sci-fi, and action, translating complex client briefs into high-quality digital assets.